

Remind your DM about your passive checks being higher when applicable.Īdditionally, a successful check can be given an added benefit, like more information or the effect of a successful check of a different sort. This can be especially useful for passive checks where advantage adds 5 and disadvantage subtracts 5 from the total score. When both the use of a tool and the use of a skill apply to a check and the character is proficient in both, they can be granted advantage. This rule includes two ways to combine skill and tool proficiencies for additional benefit.

Feel free to pick poorly rated options, but keep in mind that there might end up being little difference between just saying your character used to be a glassblower by profession, and actually giving them proficiency in this tool.Ī variant rule found in chapter 2 of XGE describes ways to make tools more interesting than they otherwise would be. Options that are too situational or useless will not be noted. Special capabilities can only be used while proficient, whereas activities with a DC can be attempted when you have the appropriate tool. In this section the different tools will be rated based on just their mechanical benefit and how often this benefit will come up. Some tool proficiencies will come up a lot in your campaign, whereas others barely will. There are a variety of reasons for which one can take a tool proficiency, and while there is nothing wrong with picking a tool just for fluff, there is a wide range of usability between them.

What mechanical uses do tools have?Īll tools are equal, but some tools are more equal than others.

Dexterity could be used for a finely detailed craft, and Intelligence could be used to sight read a piece of music you are seeing for the first time. Unlike skill ability checks at most tables, tools are not tied to a single ability score. The artisan’s tools, gaming sets and musical instruments include even more lists of tools, but for the sake of space these will be omitted here. Proficiency is normally not required to use a tool, but it does allow you to add your proficiency bonus to ability checks made using that tool.ĥE has a lot of different tools: artisan’s tools, disguise kit, forgery kit, gaming sets, herbalism kit, musical instruments, navigator’s tools, poisoner’s kit, thieves’ tools and vehicles (land and water). Tools are equipment that help you to do something you couldn’t otherwise do.
